![]() It's strongly recommended that you do not take a Thrower with a starting roster, as in early games they are unreliable on offense and a +20k liability on defense.īerserker(s) or Runner(s)? Second to the Ulf's, your Berserkers may be your most important positionals. ![]() Throwers are debated - with only Ag 3, no true "Catchers" on the team, and only 2 players with normal A access, some coaches see them as nothing more than an expensive lineman. 4 RR's may(?) be one too many for a fully developed team, but may not be for a starting team or new coach. Proceed with caution.Īs for RR's, although the majority of your team will start with Block, the two Ulf's (and the Snow Troll if you take one) will not - those unskilled Frenzy-ers, plus Ag 3 ball handling, can drain RR's very quickly. Linemen cost no more than an Apo, but losing some of the more expensive positionals can leave you with a team that must be retired early. ![]() Your only options to address this areĤ) live dangerously early, invest in positionals and hope for the best.Īll these options are valid, but the last is best if you are in a predictably "safe" environment, like a "soft" league. Loner, Block, Mighty Blow, Thick Skull, Throw Team-MateĪny players with AV 7 (and even the 2-3 with AV 8) are fragile, and fragile players take Casualties. Loner, Claws, Disturbing Presence, Frenzy, Regeneration, Thick Skull Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes Loner, Catch, Claws, Frenzy, Regeneration, Wrestleįrenzy, Thick Skull, Claw, Prehensile Tail, Loner,Wild Animal Loner, Chainsaw, Secret Weapon, Stand Firm Loner, Accurate, Block, Bombardier, Secret Weapon, Thick Skull Loner, Claw, Disturbing Presence, Frenzy, Wild Animal
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